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Manga Panelling

A series of thoughts relating to the topic of manga panelling. Hadn't been posting a lot recently, that's a trend that will probably continue. First time I read manga was way zoomed in on an online reader service. This is just how most of them are, often way too zoomed in, so you gotta scroll down to actually see the whole page. I didn't question this at first, but enough dumb reading later I was thinking "You know, why the hell do this?" It's a page. It's a single object. You're meant to see the whole damn thing at the same time. It's weird to scroll down from some piece of dialogue only to then see the image it's actually...

Nekoweb Anniversary

It's been a whole year since Nekoweb was borned wow I had a longer post drafted but it was a load of bullshit. A bunch of irreverent crap no one really cares about from someone not qualified to talk on it. So, instead, I offer a limmerick: There once was a webdev who thought To study fashion, is what he aught. But his thoughts of 'style' Was so abhorrently vile That pain was all that he wrought.

Limitations, Creativity, and Games

I have taken the LimitationsPill. They say limitations breed creativity, and that's probably true. What people tend to mean by that is the idea that as technology got better everything else got worse because we became less creative because we could do more. This is very silly, that's not what this post is going to be about. It's more about the self-imposed limitations, they don't necessarily need to be there but you set up rules in order to tighten what the fruits of your labor becomes. Famous example of limitations is the ones that were placed on the Roadrunner cartoons, a long series of rules detailing what aught to and aught not to be in one. If you ever felt...

Dying Game Demos

I played the demo for a game called 'Poke All Toads', a game where you play as a smug and very stupid and selfish fairy on a goal to annoy the hell out of every toad she comes across. It was pretty enjoyable, I'll probably play the full game when it comes out. That being said, it's been a pretty long time since I've played a game demo. Game demos just aren't really a thing with most games anymore, even smaller titles. It's not that they don't pop up every now and then but frankly it confuses me that the overwhelming majority of games don't have demos instead of an incredibly small minority. If you consider a trailer, or a...

Return of the Obra Dinn Analysis

Return of the Obra Dinn is a mystery game based around a ship called the Obra Dinn that magically showed up to port one day after going missing, with nearly all of the crew unaccounted for. You have to climb aboard and figure out what happened to them all. To start with, this is one of those games where you should really go in with as little information as possible. The brief synopsis I can give of the gameplay loop is that you're essentially going around to various corpses, and utilizing a magic watch you can go back to the very moment that person died. With this, you need to piece together the names and causes of death of each...